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Lethal enforcers 2 gun fighters quotes
Lethal enforcers 2 gun fighters quotes







Related : Speech Objectives Diary Deadly Brain ENCRYPT SEQUENCE TaL0315-68 seq. He's a good man, I hope you can find him in time. The warehouse manager has suspected this for some time and has been warning his office personnel to get out over the last month. Our suspicions were correct: BGI and the Syndicate are joined at the hip.Īll the contraband leaving this warehouse is being funneled through BGI's daughter-company, Musashi Manufacturing. "Anyhow, all you need to know is in my datapad. That last line doesn't fit into the frame so it's not seen ingame I suppose it was only a matter of time before the Syndicate found out I was a mole. If you're reading this message, then I've paid the ultimate price for failing my mission. But I'd hate to have this fall into the wrong hands. Manifest 12A-694-v contains a number of fragile items. Weights will be added to match the original recorded tonnage, but we aren't expecting anyone to open the crates so they will only need to pass a casual inspection.Ĭhung's datapad Same identifier as the Q-31 Railgun. Repack the shipment with the Atmospheric Densifiers present in shipment 3X-302-C. There must be no chance that the parts can be tracked back to the original order. Your greatest danger lies in discovery.Ītmospheric Densifiers ENCRYPT SEQUENCE SmL121-98ĭispose of the combustion engine parts contained in shipment 2Y-224-B, but keep the shipping containers. The ammo is non-volatile so it won't be dangerous for you or your men to handle. You are instructed to hide the crates until we reclaim them. A second weapon has entered the country and will be in our possession soon. They contain ammunition for the Q-31 Railgun recently seized by the TCTF. Manifest 3Y-324-G contains six crates that have been tagged with the usual trans-visual spectrum markers. Related : Speech Objectives Q-31 Railgun ENCRYPT SEQUENCE TmeC119-67 Obstacles may be in your way, so a direct path is not always possible. The ARROW indicator inside the compass ring tells you whether the objective is above or below you. You are heading toward it when the arc is at the top of the display.Īs you approach it, the compass arc will widen. The flashing yellow arc on your lower-left tactical display indicates that you have a NEW OBJECTIVE (F1) and corresponding compass point. However, you may restart at any of the SAVED GAME positions you reached before dying. If it does you will have lost your life and your mission. This meter drops whenever you are hit or fall. Notice the flashing HEALTH METER in your lower-right tactical display. Picking up a weapon when you already have one will cause you to exchange weapons.Ĭomlink popups These are not consoles, but dialogs Holstering your weapon also allows you to run more quickly. Holster your weapon before going into close combat to prevent becoming disarmed during the fight. The mouse can be used to compensate for this. Some weapons deliver a recoil when fired. Reload powered weapons with green energy cells. Reload ballistic weapons with red ammunition clips. You cannot block while holding a 2-handed weapon. In these cases, perform an escape move instead. Observe your enemies and you will soon recognize when they are about to execute one. Some attacks and combos are so strong that, even when blocked, they will temporarily stagger you. Do not attempt to attack or side-step during the block. To block a normal attack, face your opponent and stand firm or retreat from him. You can take an armed opponent's weapon with a properly executed standing throw. Run toward your opponent and perform a KICK throw. Stand behind your opponent and perform a KICK throw. To execute a throw, move forward into the body of your opponent and then press the punch or kick buttons. They indicate the current condition of the target: Hit flashes occur when an attack is landed or blocked. The most lethal attacks are released at the end of a COMBO. For example, the backward standing kick versus the backward running kick.ĬOMBOS are performed as you string attacks together, for example, PUNCH-PUNCH and PUNCH-PUNCH-KICK. Your kicks and punches will vary depending on your movements. The dashing jump-flip is the longest jump you can perform. The slide and jump-flip are also useful attack moves. Use escape moves to evade multiple enemies and SUPER ATTACKS. The sound of creeping footsteps will not alert your opponents. Slide.SHIFT while dashingįlip-jump.SHIFT while jumping Somersault.W,A,D,S then SHIFTĬartwheel back.tap S and SHIFT simultaneously Jumping to high or hidden places will often reveal useful items during your missions.Ĭrouch.SHIFTĬreep.SHIFT then W,A,D,S Hold down the SPACE BAR during your jump to increase its height. Vertical jump.SPACE BARįorward jump.W then SPACE BARīackward jump.S then SPACE BAR Right.Dĭash.tap W then hold WĪctivate.CTRLįorward.Pīack. 6.2 Malfunctioning Atmospheric Processorįorward.Wīack.S.









Lethal enforcers 2 gun fighters quotes